Concept Art
Our creative vision draws deeply from Brazilian biomes, mythology and folklore. From lush rainforests and flooded plains to spirits, legends and folk heroes, these influences shape the creatures, cultures and conflicts of Eshara. The result is a fantasy world that feels fresh, grounded and unmistakably Brazilian.
Influences of Latin America architecture and location.
Location: City Square

Choosing to inclue one of the most iconic Brazilian Biomes for its interesting structure.
Location: Mangroove Forest
Interation: Nyx and Ze Pelintra
Nyx spirituality allows her to see and speak with her spiritual guides
Weapon: Fighting Pole
A fighting pole is not a weapon of choice it is a stolen item she adapted herself to for necessity.
Location: Nyx Bedroom/cell
The room that was meant to be a cell is full of personality, and hints at her heritage when she chooses a hammock over a bed.
Character: Ze Pelintra
An entity of the streets, one of the protectors of Nyx and of all who follow the path of their Great Masters.
Character: Nyx
Main protagonist alongside the land itself, Nyx is a living crossroad, many styles are constantly being tested and experimented in her.
Game Portfolio
A glimpse into the visual origins of Eshara: The Beginning.






